Indicates the unit's endurance.
Reduces upon receiving damage and the unit is destroyed when its HP is reduced to 0.
●Damage, Area DMG
Indicates the amount of damage that can be dealt to enemy units.
Indicates the area where the unit can inflict damage.
Units who do not have an attack area will target a single unit.
Indicates the average amount of damage a unit deals over 1 second
Indicates the intervals between the unit's consecutive attacks
Indicates the types of enemies a unit can attack.
""Ground"" means that the unit can attack enemies on the ground.
""Air"" means that the unit can attack units in the air.
""Building"" maens that the unit can only attack buildings and towers.
Indicates the range from which a unit will start attacking enemies.
Indicates the speed at which the unit moves the fields.
Indicates the amount of time left until the summoned unit acts.
Indicates the time until the next unit spawn.
Represents the amount of time the building/unit will last if it does not take any damage for the entire duration.